Engaging Millennial Students with Fun Tech: Gameswith Tahiya MaromeThu, 10/08/2009 - 12:00pm - 1:00pm (Pacific Time)Frustrated by your students’ lack of basic skills? Wish you could get students to contribute their analyses and new ideas, instead of just rehashing what they can recall? In order for students to progress from exposure through proficiency, and on to analysis and application, certain basic skills must become fluent in every discipline. Using games to build that fluency is a natural solution. Computer-delivered games can provide excitement to learning instead of dull, repetitive tasks. When students learn through gaming, assessment is built into the process. Once basic skills are fluent, learners are released to higher levels. Computer-based games don’t have to be expensive or use fancy multimedia. You can create your own engaging games. Learn basic game design principles and combine them with course design methods for your online courses. You'll build a prototype game and receive a starter kit to help you take it from concept to live online classroom. Fees: Free |
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